
Like playing real soccer when I was a kid, I didn’t like the downtime and often found myself just chasing the ball. This, of course, left me out of position when it was my team’s turn to attack. That is, unless I ignored my assignment and helped out on defense as much as I could. I made a center forward, so when the opposing team had the ball I would be relegated to standing around and waiting for a goal kick. On offense, it’s tolerable because you can call for the ball to be passed to you but on defense it is just boring. The biggest problem that I had with the Become a Legend mode is that you can only control your player in the matches. If you can put up with fictional team names like The Potteries instead of Stoke City, PES allows you to tweak the rosters to your liking without messing with the perceived “realism” and that may be a draw for some players. Of course, because some of the licenses are exclusive to EA’s franchise, these teams might not look or act like their real world counterparts. Depending on your nationality, you also have the chance of being chosen for your national team to compete in international play. When you start your career, your agent offers you a few contracts and you begin playing in practice and then league matches.
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You can create player that fills one of six set profiles or tweak your professional to make him play exactly like you want. The Become a Legend mode is just as robust and customizable as the rest of PES.

I found myself singing that Vampire Weekend song “Cousins” for the past week or two before I realized that I got it stuck in my head from playing PES. The only good side of the menus is that the indie music soundtrack for PES is quite catchy. Maybe I’m spoiled by the fancy menus from EA, but navigating through PES feels as if I’m playing a game from the last generation of consoles. The side-scrolling menus feel a bit dated and the interface to enter names uses the standard console programming. Unfortunately, the rest of the presentation is not as slick. The commentary from Jon Champion and Jim Beglin isn’t stellar but it doesn’t seem to repeat itself as often as other sports games. Watching your player perform an aerial diving header to score a fantastic goal is just the icing on the cake. All of these numbers mean nothing until you play the game and realize that tripping a player looks just as it does on TV. Hell, when your player scores a goal there are 86 different celebration animations that you can choose.
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When you craft your Legend, you can pick from ten to twenty different animations for his free kicks, penalty kicks and dribbling style. The number of the varied animations is incredible I don’t believe I saw a motion repeated or replayed at all. Konami supplied some amazing animations for PES by capturing over 100 hours of motion-capture footage. Tackling seems more intuitive and holding down the defend button will seriously hamper a striker’s dribbling.

In the Become a Legend mode, when you only control one player on the pitch (more on that later), the defenders do an excellent job challenging and regaining possession from the opponent. Sure, sometimes it backfires and you end up moving a defender out of position because you were just controlling someone else but I vastly prefer this setup. No need to continually mash buttons to take over the right defender, the AI has got your back.

I like that PES automatically switches to the defender that the AI thinks has the best shot at stopping an attack. The AI of the offensive players tracked down loose balls and had a genuine knack for passing to me when I made a break down field.ĭefending is easy to control as well. Specific fakes and feints can be mapped to the right stick, which gave you the sense that how you moved your player across the pitch was to your personal tastes. And while the 360 degree control can make for some flubs, it felt more like user error instead of the game screwing up. I was able to pass a ball into the open space between defenders accurately so that my speedy strikers could breakaway. Passing is especially easy to control, and the 360 degree feature that Konami is touting turns out to be pretty apt. I stopped thinking about which button performed which action after only a few games and was able to concentrate on strategy and the flow of my attack. Controlling play on the field in PES is a dream.
